using System.Numerics;

namespace MoonFramework.Model;

/// <summary>
/// 在MMO世界进行同步的实体
/// </summary>
public class Entity : IEntity
{
    public int ID { get; set; }
    public string Name { get; set; }
    public Vector3 position { get; set; }
    public Vector3 rotation { get; set; }
    public Entity(int id,Vector3 position, Vector3 rotation)
    {
        this.ID = id;
        this.rotation = rotation;
        this.position = position;
    }
}